Just like the offline Sims game, you can upload textures into Second Life. In the old offline Sims, I used to make wallpaper "hanging rugs" from Tibet or art deco tin floors from jpegs off the Internet. You had to use the utilities Maxis provided -- and I'm not aware they have them now for Sims2. The advantage is that amateurs could feel as if they were artistic creators.
The difference is you can put the swatches on your sim in Second Life -- that is, you avatar. (Pretty soon you get used to the "translators' false friends" in the language of SL if you transpose it from the language of TSO. "Sim"=lot or piece of land in SL; "AV"= avatar, not Alphaville. Be warned.)
To be successful, the fabrics used in SL have to have a tiny enough weave or tight enough graphics that they look good when uploaded into the game and layered on the avatar. Of course, there are people who have gotten really skilled and drawing outfits in PSP or other programs, something like the skinmakers in TSO. Still, even with just a gold texture and a brass texture, I was able to make my avatar Varian Neutra fairly exotic -- and there is much more experimentation that could be done.
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