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11/25/2007

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Cocoanut Koala

1. "Hobbies," is it?

Are those Lindens implying that no Linden makes enough in his/her inworld business to declare that income on their taxes?

If that is so, I think maybe the IRS might be interested in checking out exactly how much they do make.

2. Castronova is stupid if he thinks there are no special interest groups in SL.

He is also kind of out of touch, I think. When half the shop owners closed down over Copybot, the Lindens were finally forced to post something other than the love letter to the Copybot creators they had already posted, and state that using it to copy other people's items without permission was against TOS.

Now that wasn't doing much, agreed. But the incicent is not only an example of a special interest group (shopowners) having an effect; more importantly, it showed that at least one such special interest group (and a large one) exists.

(If, that is, your common sense weren't enough to tell you that special interest groups couldn't NOT be in SL. You might as well look at the whole U.S. and say there are so many special interest groups that none actually exists at all.)

The truth is, people who love to put down regular residents like this do so because they have already chosen sides, and it is NOT with the regular residents (they are above them, almost to a person), but with the game gods themselves.

And there they WILL find like minds, who also feel they know what is best for the peons.

coco

Cale Vinson

Thanks for the heads-up on another interesting topic Prok. :-)

My initial response to this particular declaration:

"-Virtual world designers should have freedom of expression "

was very negative: why is there no mention of freedom of expression for players?

I wonder though whether there might be a freedom-from / freedom-to distinction to be made here.

If tomorrow I chose to build Jane Austen World (JAW), would I also not have an obligation to protect the integrity of that world by imposing some sort of sanction on players who intentionally work to disrupt the internal consistency of that world? And if I do, aren't I reducing their freedom of expression?

Of course, taken to an extreme, such an argument would have to allow for the creation of truly awful VWs where players had no in-world freedom of expression at all. But perhaps market forces would come to the fore here: with the number of VWs seeming only to increase, how many players would chose to enter a particular VW which granted them no freedom of expression whatsoever?

Prokofy Neva

Cale, this very issue is what was debated at the Ludium conference, then I placed the edit on the wiki saying that residents deserved freedom of expression, too.

Could you point to some actual cases where groups of players in themed games with RP rules and a very set closed game set rebelled and turned Jane Austin World into Scarlett O'Hara World?

It's a red herring. Such things don't happen. The *most* that happens is that somebody tries to make a GLBT guild in WoW and the game makers squish them and tell them they can't do that.

They don't rebel in WoW and try to make the Sims Online.

The fear is entirely misplaced. Everybody gets it about the integrity of a closed world. But there is no reason on earth to restrain freedom of expression in open worlds in the name of this putative, really fake notion that game designers face threats.

What they may also fear is the dumbing down of design involving violence by these religious and parental groups that want to get Congress to remove it from games. But it's not a battle that I think they have to fight by draconian suppression of freedom of expression of others; after all, even parental groups of the right wing have a right to express their concerns, too.

They should just affirm freedom of expression and be done with it.

And what does it mean to disrupt the integrity of the world? My God, I can disrupt the integrity of the Lindens' little fanboy world on their forums merely by asking why a select group of residents and companies are getting favoured treatment and steerage of opportunities. If that's disruption, we need more, not less of it.

The very people like Ted Castronova who are for us making a "level playing field" in this ridiculous constrained game starting gate are themselves opting out of that harness by putting themselves in the "upper class" for whom VWs are clearly not designed, playing them only from a privileged meta place where they get exceptions.

Freedom of expression, does mean truly awful worlds with no freedom of expression, like BDSM and Gor in SL. And we have to tolerate this in the name of free speech and assembly, as long as they themselves then do not pose a threat to the public commons and try to destroy freedom for others -- which is of course what they do, on the forums and on the JIRA.

I think it's completely duplicitous for people to invoke the exit clause as a solution to all disagreement problems, rather than the protection of minorities, and then say that the exit clause can't be used to solve the problem of somehow who doesn't want to play Jane Austin. They can leave, under the ideology that these game gods themselves invoke.

Cale Vinson

Thanks for your reply Prok. Picking up on some of the points you make ....

"Could you point to some actual cases where groups of players in themed games with RP rules and a very set closed game set rebelled and turned Jane Austin World into Scarlett O'Hara World?"

I guess it depends on the scope of the rebellion. :-) What I can tell you from direct personal experience, is that in DAoC (Dark Ages of Camelot, think WoW if you haven't heard of it) the issue of world-integrity was, initially at least, considered so important that they actually had separate role-playing servers, with rules about appropriate character-naming (ZOMG, freedom of expression repression! :-) ). Over time this was lost, as roleplay has become a minority sport. But a JAW without roleplay would be rather pointless I think.

"The fear is entirely misplaced. Everybody gets it about the integrity of a closed world. But there is no reason on earth to restrain freedom of expression in open worlds in the name of this putative, really fake notion that game designers face threats."

and

"Freedom of expression, does mean truly awful worlds with no freedom of expression, like BDSM and Gor in SL. And we have to tolerate this in the name of free speech and assembly, as long as they themselves then do not pose a threat to the public commons and try to destroy freedom for others -- which is of course what they do, on the forums and on the JIRA."

Perhaps I misunderstand you, but you seem to be making a pretty strong statement differentiating between closed and open worlds here, with the former not allowing freedom of expression. Given that the Declaration of Virtual World Policy was presumably intended to cover *all* VW's, surely it has to cover the worse-case (no freedom) scenario?

"And what does it mean to disrupt the integrity of the world? My God, I can disrupt the integrity of the Lindens' little fanboy world on their forums merely by asking why a select group of residents and companies are getting favoured treatment and steerage of opportunities. If that's disruption, we need more, not less of it."

Well, what is the argument against ad-farms and other blights on the landscape, if not one of maintaining world integrity?

Prokofy Neva

In this lecture, Ted himself tries to fend off this very critique of mine that others have made by saying, "oh, I meant just for closed worlds."

But precisely because this "manifesto" has to do for the whole Metaverse of closed and open worlds, I think that you merely ensure freedom of expression for both developer and resident/player and let them duke it out as they may.

RP is a very hard thing to force on people. It's amazing that in SL, there are so many rich and deep RP sims where the people are really enthusiastically upholding the RP without force, without anyone "demanding their freedom of expression against customers". There are all kinds of griefers, but you don't hear of griefers who go to the Vampire sim and decide to play Harry Potter or Hello Kitty instead. I really do think this is a false issue. People negotiate through these things without the strictures of law, and by guaranteeing freedom of expression for all.

World integrity means different things to different people. The argument against ad farms isn't so much about aestheticism as it is about pure financial value -- that sign griefers undermine and even destroy some one else's land value. And they also practice extortionism.

I'm not for making up fake problems to withdraw the freedom of expression that in fact residents in open worlds must have. In addition to freedom of expression, there is freedom of association, and that really is more the place where the right to RP and maintain an RP integrity really belongs.

A club can make up rules and even decide to keep women or gays out, and even lawsuits in higher courts, like the Boy Scouts of America case on behalf of gay rights, cannot force a group to give up its freedom of association to take on board what some other association (gays) would like to have them do.

It's one of the places where rights clash, a case like that, and the kinds of norms and rules that people make on campuses or workplaces in support of gay rights can't be enforced against the will of an association that doesn't wish to support homosexuality.

Of course, that may not last forever if the battle continues, just as one cannot imagine the Boy Scouts being able today to get away with saying that blacks could not apply. But that's the court case now.

I don't think it's a very strong argument, this idea of interruption of RP on servers. For one, the very exigencies of the world as they come out of the designers' free expression -- monsters, battles, castles, quests of World of Warcraft -- mean that you are unlikely to try to set up a pizza job object and play The Sims Online. There's no pizza object, you aren't a sim needing to go to the bathroom or eat, so it simply won't work.

The designers freedom of expression on WoW or TSO and their game rules and exigencies basically already ensure against destruction of their world integrity. You can't take the Sim greening round and turn it into a quest in another world or something. You can't make a WoW orc need to go to the bathroom or play pool to green up. They both have other things they do, their own internal dynamic.

It's precisely when games are dull or insufficiently fun or challenging that people start trying to do things with them which were not intended by the makers.

none

I wasn't suggesting that players attempt to turn WoW into The Sims, the "attack" on world integrity is not quite that obvious. I'll try one last example. I have played on NWN persistent worlds in which roleplay was not entirely forced, but certainly very strongly encouraged. Not only could you not chose anachronistic character names, but even certain play-styles (such as grinding and power-levelling) could result in banning. Its an enormous burden on the world-admins to have to monitor this sort of stuff, and they wouldn't do it unless they felt it necessary to defend the integrity of the world they were trying to create.

"The argument against ad farms isn't so much about aestheticism as it is about pure financial value -- that sign griefers undermine and even destroy some one else's land value. And they also practice extortionism."

Agreed that sign griefers reduce land value, but isn't this because there *is* in fact a reasonally commonly accepted sense of aesthetics in SL? 99% of players don't like living next to an ad-farm, hence demand for plots next to one have their value reduced. If ad-farms did not offend most people's sense of aesthetics, the demand would not be impacted by them.

Your point about the distinction between freedom of expression (FOE) and freedom of association (FOA) is a very interesting one. But I wonder if I can use the latter to impact on the former. If I ban someone, or don't allow them entry in the first place, from my ultra-serious RPing VW, on the basis that I don't want to associate with people who use leet speak in open chat, has not my exercise of FOA reduced their FOE *in my world*? I would suggest yes, but that that's OK, because my world is just one of many to chose from. The key then is that FOE must be available in some worlds, but not necessarily in all.

We're both in furious agreement that FOE must be allowed in open worlds. You take this starting point, then extend it to closed worlds, because both closed and open worlds are included in the "virtual world" category.

The other option is to have separate declarations for closed and open worlds. I oscillate on this quite a bit, but today at least it seems to me that the things that make SL and WoW the same sort of object (played over the net, with large numbers of people, in a 3D environment, etc) are actually fairly inconsequential compared to the things that make them different. What do you think?

Prokofy Neva

Cale,

This is what you're saying, essentially. "Let's not have freedom of expression for residents so that in those instances where the design of a game-god is threatened, i.e. by an anachronistic name in NWN, the game god will be able to insist on his game integrity against the resident."

Well, why do it that way? Why dumb down and restrict freedom of expression to serve the far fewer instances of game-god world integrity, such as this one?

It's much better to affirm player/resident freedom of expression as the norm and the value. Then NWN's game gods can freely say, "We violate freedom of expression." The player decides whether to go along with or not -- if not, he could face sanctions from the game-gods.

It seems to me its really about re-establishing the equilibrium of freedom of expression, so that the more rare instances are seen as the disequilibrium violating the norm, rather than the players who resist this oppression being seen as the disequilibrium.

It's therefore more accurate labelling for the consumer. The purpose of affirming freedom of expression is to affirm it and protect it; it isn't, in the game world and Metaverse at large, to sanction those who violate it.

If we were writing a normal constitution for a state and citizens, we would simply declare "Congress shall make no law..." We would protect the citizen's right from the state. We wouldn't trouble ourselves worrying about "the state's right to freedom of expression". After all, the state is the state with its criminal sanctions for vandalism.

It's only in this Metaverse set-up that game-gods worried about their rights being encroached by the masses begin fretting about game-god rights.

As we've already conceded, freedom of expression means even restrictive expression like Gor, as long as it doesn't kill freedom of expression itself for everyone (people often forget to think of that restraint). So obviously resident freedom of expression as a concept includes accommodating game-gods who make NWN rules, as long as they don't take over the whole Metaverse with those rules.

So again, it's about an equilibrium where game-gods can insist on suppression of freedom of expression in their own little fiefdoms, but they cannot enforce it across the entire Metaverse merely for the sake of keeping their own little world intact.

Yes, your exercise of FOA has reduced their FOE, or however you want to put it -- their FOE has trumped their FOE. It's a clash of rights, resolved by force. The game-god has the statelike control of his borders and an army (the ability to ban). So he ejects you.

But what he can't do, in the name of retaining that ability, is restrict your basic right to freedom of expression, which some other game-god, more enlightened, will offer, to attract customers.

It's not that I "extend it to closed worlds" any more than I say "Gor can't exist because it oppresses women." It's the same logic. Yes, freedom of expression as an absolute includes the tolerance of its opposite *until that threatens FOE itself for all*.

It isn't that I force it upon a closed world; instead, I make it the tabula resa, the forcefield of the entire Metaverse, that some worlds will violate in the name of their own FOE and integrity, and people will tolerate it for the sake of the game.

You're saying that resident FOE can't be affirmed because of that some-time need of a game-god here or there to seal his world.

The whole reason Ted Castronova troubles me is that he is basically taking the ideas of the closed worlds out of games, some of them able to penetrate the reptilian brain and control people very successfully, and wielding them over people to control them. For him, the tabula resa is not open, but closed, and open is merely an interesting experiment that maybe his grad students drag him to watch or see if he can manipulate, but the center of gravity is to take the mechanistic ideas out of stilted synthetic world economies and cultures and apply them more efficiently as "fungineers" to engage/entrap more people.

I suppose "aestheticism" could be said to lie at the bottom of "property value" but it seems more ordinary than that -- simply not to have the view blocked by giant spinning signs. It's pretty basic, and you don't need a degree in art history to get it.

Your argument about ad signs began by saying they "ruin world integrity". Well, it's like real-life argumentation that says freedom of expression a la the First Amendment should ensure the right of tobacco advertisers to offer their product. There are groups that fight for that right (and even funded by the tobacco companies).

But it's like the other examples of what happens when you enable extremes that then threaten the basic principle itself. If advertisers are free to incite people to buy and use a product that causes cancer, they die or remain very sick, and their freedom is considerably damaged. For the long-term health of the society, then, the state comes up with the idea that advertising has to be restricted, or banned from TV, or contain warnings of health damage, etc.

Essentially, that leaves the smokers -- the people who design NWN and the people who want to play NWN "as is" -- free to smoke. But it doesn't leave tobacco companies free to prevail everywhere and add to the cancer victims.

Is a NWN player forced to chose a name that isn't anachronistic like a smoker that the state hopes will eventually be shamed or at least educated out of existence? Yes! In a way. Because his personal desire to forfeit his rights and give the game-god his arbitrary head shouldn't be allowed to spread *as a norm* over the Metaverse because it will kill it.

I think SL and WoW are fundamentally different in essence, it's the difference between open society and closed society, and in fact, to the extent that SL is still closed, its a vestige of its ancient MMORPG roots. And open doesn't have to mean an anarchy of gambling and child pornography, because those are the types of activities that if allowed, soon take over to create closed societies, i.e. where many people are drained of their resources and where children are deprived of their innocence and protection, which is their freedom.

Cale Vinson

"I suppose "aestheticism" could be said to lie at the bottom of "property value" but it seems more ordinary than that -- simply not to have the view blocked by giant spinning signs. It's pretty basic, and you don't need a degree in art history to get it."

I would cheekily suggest that even the idea that its better to have a "view" than to only see giant signs is an aesthetic one, if not a particularly profound one as you point out. :-)

"Because his personal desire to forfeit his rights and give the game-god his arbitrary head shouldn't be allowed to spread *as a norm* over the Metaverse because it will kill it."

Agreed.

My point however is that my choice to run (or play in) an ultra-strict RPing NWN-based VW is not a statement that I would want such low-FOE worlds to "spread" as you put it, to become the default. A smoker may make a personal decision to smoke, without advocating that others do so. We have only one first-life (and hence it requires the most vigorous of defences of FOE as you suggest), but can particpate in as many VW's as time allows, so I might spend 90% of my time in high-FOE VWs and only 10% in low-FOE ones.

If I am allowed my low-FOE VW, and if I don't take actions intended to reduce the FOE in other VWs, then any declaration purporting to cover all VWs must include mine, and hence cannot have a statement guaranteeing player FOE.

Because I agree with you that FOE should exist in most, but not all VWs, a declaration to cover all VWs starts to seem a little silly.

goodyear limos

These are very important issues that we must face today.

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