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12/16/2007

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Cocoanut Koala

1. "Infantile thinking" is right.

It's been illustrative to me, in this weird SL world, to discover that there is a group of people (including a lot of Lindens, apparently) who think everything should be free except for scripts.

People won't create work faster if it will be stolen - they will simply leave, and put their efforts into a place where it makes sense.

It's been obvious to me for, oh, probably over a year now, that the plan is for only outside corporations (and the development companies that service them) to survive in SL.

They can survive because (a) they don't sell pixel products anyway; their true products are in the real world, and (b) if something of theirs gets stolen, they're big enough and rich enough to put a stop to it through the real world courts.

For the most part, anyway. There will be an occasional SL resident (who sells something extremely profitable, like, for instance, sex beds) who will also go to court.

But basically, for the little guy, stealing his stuff is fair game.

Apparently Torley recently called attention to how to steal textures on the SL Blog (though apparently stopped one step short of giving away the whole thing, and a poster then supplied that step).

Why? Because textures don't matter, except to texture makers, who should have more sense than to try to sell such a thing anyway, right?

It was GOOD that they did it once, REAL good, Anthony; just as it was good that people made all the content that built the world that attracted the real-life companies. But it was silly to think that LL ever really MEANT for you to be able to keep doing that.

Unless, of course, you are a scriptor. Scripts are sacrosanct. Let's not forget, as Philip once famously said, God himself is in the code.

2. I'm just REAL glad that the person who wrote the love letter to LibSL on the LL blog for creating copybot is gone. That was Cory, wasn't it? And was it Cory who finally gritted his teeth and posted okay, okay, we will say it is against TOS to use copybot to copy things not your own? Or was that someone else?

But it killed them to do that, and they only did it because SL was collapsing in their faces, surprise, surprise, as sellers closed up shops everywhere.

And during the copybot furor, I read I don't know how many scriptors get on the blog and forums and say, "Stop panicking, guys, it's ONLY prims and textures, it's not scripts!" as if that put paid to the whole concern.

3. It has also became clear to me in the weird world of SL that there are a whole bunch of people - coders, mainly - who think all content is its pixels. Or, as you say, its code.

They seriously believe that.

That's like looking at a television set and seeing only the box and buttons - not what it broadcasts! Or looking at a book, and considering it mere ink and paper.

Talk about honoring yourself!

They honor the physical aspect of the thing (its box, or its paper) far higher than anything it represents or which is communicated through it, or made with it, simply because they made the box or the paper!

It's the hopeful revenge of the mundane technician, if you ask me. The technician figures nothing could happen if he hadn't manufactured the box or paper first, therefore he is king! And nothing else counts.

Kind of like if your plumber all of a sudden decided he ruled the world.

4. This type of thinking - that your stuff should be free (but not mine), and that code is not only special; it's all that counts - is lunacy, really; lunacy pure enough to make any reasonable person head for the hills in the face of it. Yet we stay on in SL. I guess cause there's nothing else right now, hmmm.

Or maybe its to watch the early insanity, which I'm confident will lose in the end.

If LL doesn't catch on, they will lose the regular residents, and become Advertising Land for real-world companies (and it is doubtful that these companies are actually the better basket in which to place the eggs), and someone else will come along to ensure what LL once promised its residents: the ability to make things and sell them, without wholesale theft of your things.

And actually CARE about making that possible. With respect.

Rather than acting as if we were all saps to ever believe what they told us at the beginning. Rather than treating texture sellers and content creators as if they were obviously idiots.

5. As for this TMZ - who is a lunatic even compared to the regular lunatics - I wonder, has he made a house? If so, then he, too, could say, "Hey, I made a house!"

Or if he wants a car with wings, why does he have to apply wings to someone else's car? Can't he make his own car? Would that not be a learning experience? Hahaha.

5. I loved your last paragraph.

coco

Ordinal Malaprop

The comment you quote is obviously pretty dimwitted, by somebody who really hasn't quite got out of the "but it's a GAME!!!" mindset and is also fond of parroting some poorly-understood slogans ("information wants to be free!"). There is however a point to be made I would say regarding the opening of content, and that is one to do, ironically, with the original intent of copyright.

I am actually quite fond of the idea of copyright, in that recognises a balance between the interests of individuals and society. On the one hand, it is recognised that there isn't a lot of point for one individual to spend significant lengths of time creating things if they are not then able to actually eat. (Would that we all lived in a Tofflerian leisure society where that would be possible.) Creation takes sustained effort and can't - in fact, I would say, shouldn't - be something that one has to shoehorn around a "proper job" and do for free because any so and so can grab the end result and redistribute it.

In fact, anyone who _does_ claim that is the one being the reactionary conservative, to be frank - insisting that we must all have "jobs" dictated by vested interests to survive, and anything we try to do for ourselves should be treated as just a bit of play-artistry. It is seen all over the place on the net - people heaping horrendous insults on, say, people who object to their pictures being taken from Flickr and used without credit or recompense in other people's videos.

As well as that, it is quite comic to see the backpedalling of programmer types when it comes to applying the principles they espouse to _everything_, including code. Wait - we can't possibly allow all _scripts_ to be open, there are all sorts of passwords and so on that would be exposed then. Clothes, though, and builds, and objects, yeah, that's all okay, it's only prims and textures and stuff.

---

On the other hand, one of the points about copyright is that it _expires_, that being part of the bargain - the community protects the rights of the creator for a certain length of time, and then makes everything open to everyone to build on, exploit, sell, whatever they wish, and increase the general level of knowledge or cultural development.

This is not very controversial, but one of the things about SL is that, although it is a very _rapid_ version of RL in almost every aspect, social, technological development etc, there is no expiration of copyright. I often term SL a satire on RL and this instance bears that out I would say - a script that has been closed for two years in SL is worse than Disney getting a hundred-year extension to their copyright. Copyright legislation was never intended to protect the interests of rich copyright holders (rarely, in RL, content creators, but in SL they are sometimes) and let them continue to make money indefinitely.

That is the point that sane copyright law sceptics address, and it is one that I think is entirely justified. And incidentally, for the benefit of any doubting readers: yes, I would be quite happy to see my own scripts and creations, even ones from which I continue to make money, opened, as long as passwords and personal information were not exposed, which would be a disservice to everyone that I have dealt with.

Prokofy Neva

Cocoanut,

Yes, I marvelled that Torley put that out there, but information wants to be free. And hey, why try to sell textures, you're absolutely right. Some of the people selling them themselves swiped them off the Internet, so why should they get to do that, so the reasoning goes.

But...of course there are many people who make their own textures and make gorgeous buildings with those beautiful baked textures, and it seems reasonable to ask that they not be copied, and that the person labouring over them shouldn't have to get a lawyer and go to real-world court to get justice. Tehre are simple ideas like putting in watermarks or date stamps -- what holds this up?

As for scripters, well, what's hilarious about that is that the very tekkies who lecture and hector you about how scripts should be made open and put on the forums and the library and help people to learn are the same ones who become uppity about their own reputation, business, and proprietary scripted thingies for sale.

I marvel at this internal contradiction within one person, and within one community. There would be absolutely nothing to stop that "DMX" from copying everything and then selling them, and expecting people to pay for what he sold lol. It's uncanny.

As far as I recall, it was Cory who both celebrated libsl on the blog AND announced that Copybot would be banned in the TOS, but it was a reluctant sort of symbolic thing only.

rationality

I think it's more a case of "objects and textures in SL can't be protected" than of selective protection.

You see, ALL objects and textures in SL are streamed to your client, who then renders them. Even encrypting the stream wont work, since the client needs to decrypt it in order to show it.
And that information can be used to copy the item. Just like copybot did.
In the end, there is NO manner in which one can protect objects or textures.

But scripts are different; there is no need to send the source code of a script to the client. No real need to send the machine code either; just have the server run the script and send the results to the client. Thus, script can be protected where objects can't.

Prokofy Neva

Ordinal, this idea of copyright always and everywhere having an expiration seems bogus to me. Families go on retaining the rights of their dead famous relatives for aeons.

I don't see how you could justify taking off the permissions on scripts -- or anything in SL -- within 2 years just because 2 years in the dog-years of Second Life is like 100 years of RL. The person still has to go on making a living.

You could argue that there'd be little sense to opening up old door scripts that listened and were laggy and weren't efficient and improved as later door scripts were, for example -- there'd be little value then in opening old scripts that would be made obsolete by the platform itself changing so much.

I think it's like anything else in life, and any public good and scarce resource -- which in this case is people's time, and their need to monetarize that time to live.

And that means that some things are to be construed as public utilities, that people can't monopolize, like water, say. Or air. Or electricity. That certain goods in the world should be made generally available to make the world operate. Therefore it seems reasonable to me that doors, notecard givers, simple movement scripts, etc. should be

Or let's take the famous story of the rental box scripts. There were only 2 for the longest time, and the scripters of these devices made a fortune by selling the rental boxes with a commission built into them that paid them for every transaction.

So you could buy the script outright for some huge price (by those days' standards), like $8000 or $10,000, or you could buy just one for $250 with a commission.

That always struck me as a total outrage, because the script didn't take that much knowledge or effort to create -- those simple ones of yesteryear with none of the features you see today -- but because there just weren't that many scripters around capable of taking on this job, somehow this monopoly persisted. It was the most annoying thing, as a newbie, to have to sacrifice one percent or even five percent of every transaction of every rental you made to Hank Ramos or Moonshine Herbst. The scripts would sometimes break due to Linden patches, and they would take their time fixing them.

So I remember I finally commissioned a scripter to make me my own box with other features, including discounts, to avoid these scripts, that had the feature that made Anshe her millions -- non-refundability (I insisted on *having* refundability).

And the minute I deployed it everywhere, Hank then put out his script as open source, available for free (I had actually earlier bought it from him). He then went through another updated version. So I hand it out now in my yardsale store -- but it seemed to me that the only reason he did that was to undercut another person from making a buck off the script, and ruining his monopoly (his script worked differently than Moonshine's and had more flexibility, it *did* refund and take many weeks).

On the whole, I've been unimpressed with scripters in Second Life, with few notable exceptions like Adam Zaius or Ordinal Malaprop of course.

I will go on thinking that there is something unethical about stealing work. And I don't think it's age of 2 years changes that issue.

When you say this, Ordinal: "Copyright legislation was never intended to protect the interests of rich copyright holders" -- well, I don't know where you're getting this concept. It's a socialist belief, and one that is merely a belief, not some judicial ruling.

Copyright protects the interests of creators and copyright holders. It is irrelevant whether they are "poor" or "rich", "old" or "new" or "deserving" or "not deserving". That is the fundamental premise of private property. You don't get to have less protection just because you are rich, and made money off your copyright already.

Prokofy Neva

rationality, you are not adding anything to this discussion, because your points are all very well known and we've all been over them a million times and this point is raised every time this discussion has come up for an entire year, and some know-it-all rushes to "explain" that textures need to be rendered client-side and that's what makes them vulnerable.

But other worlds and games take care of these issues in a variety of ways: 1) greater policing through a TOS; 2) obfuscation, and yes, just because obfuscation doesn't work 100 percent is no reason not to put it in; 3)vetting of content through central committees, which means that the game makers take an interest in controlling copyright theft.

Perhaps none of these three, or only no. 2, is possible in the setting of SL, but there's a bigger problem that prevents trying to grapple with this: the hacker extremist opensourcenik mindset of the Lindens in charge of this. They refuse to take it on as a task; they are stubborn and ideological and driven about it, and have the exact same mindset as this idiot DMZ, essentially.

So when you have that attitude, there isn't any political willingness to come up with rational solutions and reasonable middle grounds and balances of the needs of software creation and maintaining a learning environment and also being able to have private property and proprietary rights.

Duh, we all get it that if you can see it, it can be copied.

What you're forgetting is that when I make a script, hey, I can see it too. I can pass it and copy it *too*. It's only permissions that prevent it from being copied, just like anything else in SL. That's the step that precedes the issue you're talking about, of things playing server side and being less vulnerable client side.

Scripts were copyable when an exploit happened once, and that means they are vulnerable like anything else.

rationality

You're right, ofcourse. I'm not tackling the political implications, but I just wanted to point out the technical difficulties/impossibilities to those who are unfamiliar with them (not necessarily to you, I am aware that you knew this); it's not meant as an argument against you.

Maybe, yes, scripts should be treated like objects. But would that be a reason to just throw away protection on scripts? Since right now, scripts are the only thing that add value to your object, making it uncopyable. You can copy a Dominus Shadow (first thing that popped in), but you won't have its functionality.

As for the solutions: we all know LL won't implement #1, because that could make them a legal target even bigger than they are now. And in the end, a company will look after itself first.
They have stated before that they are unwilling to get into a dispute between residents, seeing themselves as an ISP.

The biggest problem with SL ofcourse, is that it is so "open" to begin with. Other worlds have either fixed content, or vet anything made in them (point #3), to the point of restricting certain activities (ever tried scripting in There.com ?).
(Plus, it's unscalable[sp?]).
The reason for the success of SL in attracting ppl who build and sell stuff, is also its biggest weakness.

The best solution would probably be some form of quick mediation process and/or form of lawsuit, ONCE -and we know how long this will take- the legal systems of the world are up to speed (no pun intended, but very relevant, considering the faster "pace" of developments in VR) on tackling virtual worlds. This will be years; they can barely handle the internet now.

But hey, I'm no expert in these matters, nor am I proposing solutions. I'm also, however, not saying that something *shouldn't* be done. I prefer to leave the bigger picture to others, I'll fill in the (sometimes technical) details.

I was just saying that the solution cannot be a purely technical one, as many people still seem to believe.

Prokofy Neva

I'm not at all persuaded that the solution can't be a technical one, or in part a technical one, because after all, it is technology that gave us the permission no mod/no copy system on the tools. So either there is follow-up and a support of that -- or there isn't. There's a logic here, and they can't shirk it. What's needed is for the extremist in the tekkie lobby to stop hogging this debate and its follow-up, and for some reasonable adults conscious of what is needed to have a reasonable society of free enterprise (as distinct from socialism).

The Lindens offer permissions -- copy, no copy, mod, no mod. That implies some kind of duty to uphold them. I'm well aware that they want to shirk the legal implications, but since they *do* incorporate them into their menu, there are ramifications to this.

First, the Lindens need a political decision to do something about this problem and stop hiding behind the technical issues that they exaggerate because they cave to extremists. Second, they need to decide just what the duty is to the public given that they incorporate this permissions system into the tools. Third, I don't see why they can't have watermakrs and datestamps. Fourth, I don't see why "governance," if it extends to things like even considering putting Ban-Link into the tools, can't consist of some kind of help in dealing with theft.

What they need to do is have this discussion, and hear what possible solutions are, and not shut it off. Sure, they are vulnerable to every single girl who makes a dress screaming that some other girl took her dress. But given that there are real cases of dress stealing, then some more organized assistance should be in order, given that the tools enable one to check off "no mod" and "no copy" and that should *mean* something.

Ordinal Malaprop

Yes, there was a word missing there, which was "indefinitely"; copyright was not intended to protect rights indefinitely (rich or poor obviously, though people generally find rich copyright holders maintaining rights on things forever more egregious).

Ann Otoole

Is there light coming visible at the end of the downward spiraling tunnel now that the hacker ethics crowd is dissolving at LL?

----
James Linden resolved VWR-1919.
-------------------------------

Fix Version/s: 1.18.6 Release Candidate
Resolution: Fixed Internally

I completely removed the UUID display from Ctrl-Alt-Shift-T "Select
Texture Info" and the title bar of the texture picker dialog. Residents
can still get the texture IDs for full-perm textures they own via
right-click "Copy Asset ID" in their inventory and in the texture picker.

Fixed in 1-18-6-Viewer, so you should see the code in the next release
candidate.
----

I hope so. Perhaps the locusts will move on to someone else's fields now.

Unoti

You're coming out shooting too hard at "coders" in general. Programmers love code because of its possibilities, what it represents, its history, all of that. Programmers do not love code simply because they wrote it. Good Coders love code because of its inherent beauty.

It's not just because "they wrote it" as you suggest.

Maklin Deckard

"Maybe, yes, scripts should be treated like objects. But would that be a reason to just throw away protection on scripts? Since right now, scripts are the only thing that add value to your object, making it uncopyable. You can copy a Dominus Shadow (first thing that popped in), but you won't have its functionality."

I say treat scripts same as objects and textures. You'd see a sea change from the coder-prima donnas from 'You can't protect things' to 'we came up with this new way to protect things' in a heartbeat. It's REAL easy to discount measures to protect IP of others, when your IP is safely locked in the LL vault. Make coders IP just as vulnerable and we'll see solutions spring up like weeds in a garden.

Anony Mouse

Any "open source" person who steals the content or explicitly copies the code of someone else where that content or code or other IP has not been licensed under any terms which allow the free use of such is committing an act of infringement against the copyright holder of the work in question.

I know that sounds all lawyerly, and I am not one, but that's the plain truth of it.

Open Source is not communistic. The founding fathers were, in fact, to some degree, the first open source activists... a government of the people, by the people and for the people encourages active participation in the formation of laws by everyone.

Also, if you look at copyright and patent laws of the early US they are very much in the favor of returning works into the public domain after a reasonable amount of time.

Copyright law was originally for a term of 14 years only... and I believe patent law was less than that. At the end of that term, the intellectual property was put into the public domain for anyone to use.

It is companies that have twisted these laws to serve themselves.

As for extremist... people who take things and steal and claim it's open source. They're wrong and they're the one's given the rest of the people who are doing it right a bad name.

Stealing is not open source. Open source is the creation of something with the express intention of letting it be freely used by anyone.

Sincerely,

Anony Mouse

Prokofy Neva

You have to use an SL name if you wish to post here, it's a rule.

This idea that "copyright was only intended for temporary" use is one of those memes one finds very deep-seated among the copy-leftist gang, but it's merely their interpretation. Copyright is intended to protect the creative work of the creator primarily. The idea that this protective act somehow contains embedded within it a time lapse isn't an accurate representation of the intent of copyright at all. Copyright gets extended, and lasts long periods, all the time, and too bad for you. That's because it is intended to protect *property* -- and that matters. People value it. They value it by a) putting copyright on it b) respecting copyright.

The fact that some kinds of things expire and go into the public domain isn't somehow a green light for everybody always and everywhere about everything to demand that it expire -- and expire on the timetable they think is fair, like "2 years" or "60 days in Second Life". That's absurd.

Open-source has as its heart the idea that labour can be taken freely -- so it is communistic and socialistic in its essence. The "democracy" that it espouses has an adjective -- social or even People's.

People who espouse or tolerate the open source movement do so in the belief that the good of making something freely available and taking people's labour and product for free outweights the bad of that confiscation. I don't see that it is the case in Second Life.

There's also this hugely, hugely deep-seated religious belief in open-source that by open-sourcing something, you 'find all the bugs' and you set gadzillion legions of script-kiddies doing sweat-shop labor finding bugs and reporting them and patching them.

But...you could also do this by paying competent adult coders a decent salary and putting them at the focused and scheduled task of finding bugs, which they might *gasp* find just as easily as kids staying up all night in Mom's basement hunting bugs instead of doing their homework and getting a good night's sleep.

The idea that "they do good by finding bugs" is so ardently held that none dare challenge it. But...if you look at the actual bugs found and issues closed, by and large they are on really arcane issues that are not show-stoppers or critical or even in demand as annoyances. Go and look on the JIRA. The JIRA tells the story, I don't have to find it for you, it's all there.

One of the biggest fallacies -- the Big Lie, really -- of open source is that it "encourages government for the people, by the people, of the people." Nothing of the kind. It encourages authortiarian rule by a handful of elitist coders who even keep other coders out. All you have to do to see exemplary proof of this statement is to watch how open-sourcing has worked in SL. The Lindens invited their special friends to an exclusive, closed meeting to discuss the so-called Open Architecture Group. Not even all their loyal buddies got to find out about it. They then launched this group, and they continue to hold it as a bastion of elitist coders, who are hostile and aggressive about outsiders, even harassing me and goading me simply because I attended a few of the office hours of Zero Linden and asked one question.

They are tremendously self-satisfied, smug assholes, every one of them -- except for those who are just plain unhinged and wacky and imagine they are altruistic. It's really a sight to behold, and as I said, you don't have to go looking far, just read the office hour transcripts and the JIRA, and that entirely tells the tale.

There is absolutely no effort to involve a larger, non-technical community in issues that in fact profoundly affect them far more than these indifferent and cynical tekkies who view SL as a sandbox to crash, not a world to build.

It's like this: how can we play petanque with pianos, and hurl them at people's heads, rather than solve the problem that makes sound clips for piano music only play in 10 second bursts so that no one can get the pianos working in SL...

And Maklin is absolutely right, watch how fast those solutions would spring up like weeds if their own hide was at stake.

jasmine Anadyr

Couple of interesting things there in the waves of mudslinging and name calling that I would like to address.

Firstly the Lindens. You don't seem to be willing to grant to the Lindens any rights at all, but that is just silly. To give you a metaphor you are playing lego in their lounge room. Every bit, every byte, every virtual object, belongs to the Lindens. It is very cute to argue for hours about your 'copyright' while ignoring the lego is all the lindens and they can do the hell what they like with it.

Secondly like so much IP debate you try and pretend you have something intrinsic and naturally 'property'. But you do not: what you have legal rights that flow from your relevant legislature or ruling junta.

shinji moonbeam

Actually, there really is no way to secure textures in a game like Secondlife. There truly isn't. I've been messing with the source for months now trying to devise a way to do it, being a graphics designer/coder myself, and can't. It's simple.

Any encryption of any sort you stick on textures will have to be decrypted SOMEWHERE to be displayed. That will be the point of attack. Even if it's right at the monitor, where you can grab a screenshot, or take a high-rez photo and clean it with photoshop. If you display it to the user, the user can devise a way to take it. The only way to enforce your rights with this is, ToS and LL, for what that's worth, or the RL legal system, for what that's worth.

Scripts can be fixed techno wise by LL, because there's no reason for the user to see the script. It's all server side processed.

And for the record, I love OSS. I think it's an awesome, powerful way to code. Being able to mod the source of a program to fit my needs is a useful useful ability, and the power of a million eyes looking for bugs is unmeasured.

Alex Nikolaides

I posted this on the blog post about the main stories of last year, but I suppose it is more appropriate to repost it here.

IP rights? Thiefs? Copybot? I’m afraid the worse are yet to come.

How about copying and extracting entire sims and avatars?

http://blog.crystalstudio.ca/2007/12/planet-builders-re-orientation-island.html

Prokofy Neva

jasmine, the Lindens grant IP rights and property rights through their business model. Read the website. I don't play lego in their rec room; I pay them money that enables them to keep their rec room running, and I get the rights to their legos. That's a big difference from this authortiarian camp that you imagine is the case where people have no rights. Of course we do: we pay for this. They know it. They offer it this way. This *is* the system.

The Lindens never, ever use the argument of their little weeny fanboyz and girlz such as yourself to the effect that "this is our playground and our toys and you can have a turn but otherwise GTFO". They never, ever imply that they are undermining their granting of intellectual and virtual property rights in this way. It's only the zealots trying to protect them that say this; they know exactly where their bread is buttered.

shinji, your loving of OS is what is preventing you from finding any solutions. And even if there aren't technical solutions, there are social and political solutions. Once again, there are legal ramifications that flow from the system of putting permissions on the created items with the tools. If you tell people they can make these permissions, they have to count for something. You can't just treat them as minor switches checking the overall flow of copying and theft in SL.

as for copying and extracting entire sims and avatars, I'm well aware of this; this Crystal Studio is the group that I quoted in favour of Cory's copy leftism, if you read my article and its links.

Perhaps it will take a real-life lawsuit, perhaps it will take LL pursuing them and banning their accounts, I don't know. I imagine that they have their Linden faction rooting for them.

I also thought it indicative that this video clip at Crystal Studio has the usual thuggish shooting war game intrinsic to the world, and that they lifted a copy of Orientation Island. My God, if they can't do better than that, they don't deserve to have any customers -- on the other hand, if they draw off all the thuggish war-game script-kiddies from SL, maybe it's a good thing.

Latransa Pera

PN: 'This idea that "copyright was only intended for temporary" use is one of those memes one finds very deep-seated among the copy-leftist gang, but it's merely their interpretation.'

US Constitution, Article I, Section 8.8 "To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries."

errr.... "limited times"? Perhaps that's where those wacky Bolsheviks of yours got the idea. (And yes, we're all aware that the Court's decided that 'limited+=1' is still 'limited').

Maklin Deckard

"Any encryption of any sort you stick on textures will have to be decrypted SOMEWHERE to be displayed. That will be the point of attack. Even if it's right at the monitor, where you can grab a screenshot, or take a high-rez photo and clean it with photoshop. If you display it to the user, the user can devise a way to take it. The only way to enforce your rights with this is, ToS and LL, for what that's worth, or the RL legal system, for what that's worth." - shinji moonbeam

Typical OS coder black & White thinking -- 0 or 1, all or nothing.

MOST of the piracy in any game or situation is CASUAL. Same way most thieves look for the easy mark...the lone person in a dark street, unlocked door, etc. Most the SL thieves are untalented hacks grabbing textures and copybotting things they cannot make with their limited imaginations and no motivation.

Put in encryption, including the cache...you would block the VAST MAJORITY of texture piracy. SURE, a few ultra techweenie OS goons of the info wants to be free variety may decript it/take hi-res photos, etc...but the vast majority of the people would find that too damn hard (A hi-res photo, edit in photoshop...why not just MAKE a texture? It'd be easier).

Locks don't keep our houses 100% safe, our cars 100% safe, nor do police keep us 100% safe on the streets, but I'd hate to see the anarchy that would result without them in place. It's all about deterrence....doesn't HAVE to be 100%...but without it you get anything goes theft like we have in SL.

But reading the techweenie OS'ers posts above and in the story, I can see most of them are the kind of people locks are for RL...and encryption online.

And for the record, being an IT PROFESSIONAL (as opposed to an OS user), I see OS as encouraging theft...just look at how many truly uncreative 'lets clone a for pay program's look/feel/function since we don't have the brains to make an entirely new one' OS programs are out there...Hell Linux is mostly just a surface-level rip of unix (I don't care what is 'under the hood', so don't bother telling me how it differs from unix).

Prokofy Neva

Nice try there, Latransa, but you are literalist -- and selectively so -- like any other geek. Read what I wrote, with caps for emphasis:


PN: 'This idea that "copyright *WAS ONLY INTENDED* for temporary" use is one of those memes one finds very deep-seated among the copy-leftist gang, but it's merely their interpretation.'

Now read the whole of this law CAREFULLY, with emphasis added:

US Constitution, Article I, Section 8.8 "TO PROMOTE THE PROGRESS OF SCIENCE AND USEFUL ARTS BY SECURIING for limited Times to Authors and Inventors the EXCLUSIVE RIGHT to their respective Writings and Discoveries."

The main thrust of this law is about promoting progress in science and the arts. This is done by SECURING EXCLUSIVE RIGHTS to property -- intellectual and creative property. The fact that this is to be done for a limited time IS NOT the main purpose of this law; that is merely a clause modifying it.

It's very important to get it straight in your head. The idea isn't to give temporary rights so you can grab someone else's work -- on a schedule you determine.

The purpose is to secure exclusive rights for authors -- and that concept has on it a modifying clause that makes sure that this isn't done for eternity, even after someone's death or 100 years.

>errr.... "limited times"? Perhaps that's where those wacky Bolsheviks of yours got the idea. (And yes, we're all aware that the Court's decided that 'limited+=1' is still 'limited').

They didn't get rid of SECURITY EXCLUSIVE RIGHTS, and that's the part the Bolsheviks refuse to admit.

shinji moonbeam

To address Maklin. Yer right, I agree totally, and I do think there should be more done to protect content. I dropped my old "self", that made a decent amount of cash for me, and LL, as a point to LL over the whole thing during the CopyBot fiasco. Literalist coderthink says though, the second one person finds a way to do it, everyone will know. Nature of the internet. Look at the local script kiddy scene for a reference. Not one of em knows how to black hat infiltrate a box, most use scripts written by others. Will be the same with SL if it's secured. I don't think that's justification for leaving things wide open though.


Prok: My love for OSS doesn't keep me from seeing a solution. As addressed, the current solution for texture/build theft in game is via LL police and/or RL legal system. I find LL to be sorely lacking on all fronts in addressing this. They KNOW it's impossible to solve "in the code", so enforcement via social and ToS/EULA ways should be given the highest priority.

Also, it was really a stupid move to OSS the viewer and keep the server code closed. As we can see, too many exploits are being used over being reported. It would have been better to throw it all to the winds if LL wanted to OSS it all, but that would have demolished the social constructs that have been built over the past years, which, put mildly, would have sucked. Should have kept it closed, or used a modified OSS license that would have given LL, or affected parties, the teeth needed to chase down people who craft exploitative clients (Shoopedlife, GridShepard...)

shinji moonbeam

To address Maklin. Yer right, I agree totally, and I do think there should be more done to protect content. I dropped my old "self", that made a decent amount of cash for me, and LL, as a point to LL over the whole thing during the CopyBot fiasco. Literalist coderthink says though, the second one person finds a way to do it, everyone will know. Nature of the internet. Look at the local script kiddy scene for a reference. Not one of em knows how to black hat infiltrate a box, most use scripts written by others. Will be the same with SL if it's secured. I don't think that's justification for leaving things wide open though.


Prok: My love for OSS doesn't keep me from seeing a solution. As addressed, the current solution for texture/build theft in game is via LL police and/or RL legal system. I find LL to be sorely lacking on all fronts in addressing this. They KNOW it's impossible to solve "in the code", so enforcement via social and ToS/EULA ways should be given the highest priority.

Also, it was really a stupid move to OSS the viewer and keep the server code closed. As we can see, too many exploits are being used over being reported. It would have been better to throw it all to the winds if LL wanted to OSS it all, but that would have demolished the social constructs that have been built over the past years, which, put mildly, would have sucked. Should have kept it closed, or used a modified OSS license that would have given LL, or affected parties, the teeth needed to chase down people who craft exploitative clients (Shoopedlife, GridShepard...)

jasmine Anadyr

Prokofy nice try. You should take your own advice.

I think you'll find when you read the website that their lounge room is open whenever the hell they like, and they can kick you out of their lounge room individually whenever the hell they like:

"2.6 Linden Lab may suspend or terminate your account at any time, without refund or obligation to you.

Linden Lab has the right at any time for any reason or no reason to suspend or terminate your Account, terminate this Agreement, and/or refuse any and all current or future use of the Service without notice or liability to you. In the event that Linden Lab suspends or terminates your Account or this Agreement, you understand and agree that you shall receive no refund or exchange for any unused time on a subscription, any license or subscription fees, any content or data associated with your Account, or for anything else."


I can see after that Prokofy why you might not bother to read the legals, but it gets worse.

Far from them granting you rights, you may or may not have rights granted in the various countries of the world, you grant to them rights in respect of pretty much anything in world, as illustrated by this small extract from clause 3.2:

"Notwithstanding the foregoing, you understand and agree that by submitting your Content to any area of the service, you automatically grant (and you represent and warrant that you have the right to grant) to Linden Lab: (a) a royalty-free, worldwide, fully paid-up, perpetual, irrevocable, non-exclusive right and license to (i) use, reproduce and distribute your Content within the Service as permitted by you through your interactions on the Service, ..."

That is just one example of the rights you grant them, you give them quite a lot, this is you giving them rights over the shapes you make in their lounge room with their lego blocks.

Now I accept how you might have got confused SL have a vested interest in making their private contractual virtual space, appear to be a real public space with a real functioning free market. Take those concepts away and you have a much less marketable product.

But talk to the casino operators (pick ones that didn't just go underground) who unilaterally found their part of the lounge room closed over night. We all know the LL drivers for that decision, it makes sense, but it doesn't change the reality it is their lounge room. Yes you have to pay a rent to get in, and they don't have to refund it if they kick you out.

jasmine Anadyr

Prokofy nice try. You should take your own advice.

I think you'll find when you read the website that their lounge room is open whenever the hell they like, and they can kick you out of their lounge room individually whenever the hell they like:

[I've been spammed out go to the ToS and read clause 2.6]


I can see after that Prokofy why you might not bother to read the legals, but it gets worse.

Far from them granting you rights, you may or may not have rights granted in the various countries of the world, you grant to them rights in respect of pretty much anything in world, as illustrated by clause 3.2.

That is just one example of the rights you grant them, you give them quite a lot, this is you giving them rights over the shapes you make in their lounge room with their lego blocks.

Now I accept how you might have got confused SL have a vested interest in making their private contractual virtual space, appear to be a real public space with a real functioning free market. Take those concepts away and you have a much less marketable product.

But talk to the casino operators (pick ones that didn't just go underground) who unilaterally found their part of the lounge room closed over night. We all know the LL drivers for that decision, it makes sense, but it doesn't change the reality it is their lounge room. Yes you have to pay a rent to get in, and they don't have to refund it if they kick you out.

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