Who knows why a post like this gets "hidden" by the system automatically.
In my old laptop I've had a mediocre CPU and a HDD. Everything worked mostly all right, but I wanted to modernize my machine and I replaced the HDD with an SSD. Sadly, the computer slowed down because CPU and memory, not designed to fast data rates that SSD provided, were overheating regularly and as a result it was a downgrade. Until I replaced the CPU and added more memory, reapplied better thermal paste as well.
I may be wrong, but I understand that the published Linden news is similar in its nature. Improvements were made to the simulator and scripts should work better, faster, but that means that HTTP throttling may occur sooner as well. Creators that planned/relied on sims/requests running slow may see their scripts hitting the limits quicker (or hitting them at all). They may want to upgrade them to work more reliably and not shoot requests/replies from hosts as fast as possible, or in a five seconds timer loop. News article suggest that it's not limited to HTTP, but other areas as well - like sound generation, giving inventory etc.
I don't see that the phenomenon you describe then is an overall plus for SL, except in theory. Not everyone can buy a new CPU, add memory, and even "thermal paste," whatever that is. It's 17 degrees F here now where I live, so that "thermal paste" might be something I'd want for my hands, too.
So the Lindens made a change to their software, and re-directed the fire on to creators, who are now told that their scripts are "wrong." They adapted to SL's software and sim performance with these features, and now they have to change them? It would be interesting to hear from them on this subject.
I realize active script load and time may not correlate with how fast the scenes load on a sim, which is a different thing, yet I find that with a sim that has 7000 scripts, versus a sim with 5000 or 1750, the times can vary significantly. That may be due to the fact that scripted items may also tend to have textures on them and even 1024 size. In any event, this is how the world is:
I can sit on a Linden ocean sim with only 8 scripts, but the view into the next sim will still load slowly depending on its features. If I TP to a sim with 7000, as in the first photo, Moraine, that scene might take 5 minutes to load. On Motocyclone, with a lot of abandoned land, and 1750 scripts, it loads within seconds. In my experience, related or not, ordinary people associate "lag" psychologically with how fast a sim loads for them *first* and only secondarily whether they feel they can't move speedily.
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