Riderless pod spamming a Heterocera sim.
By Prokofy Neva, Virtualtor
Jack Linden: "thankfully there will always be a mainland. v"
The nearly 20 years of Second Life's history are replete with ambitious experiments on the geographically-contiguous Mainland, both by Lindens and residents, and I think it's safe to say many of them ended in tears because of unintended consequences ("the tragedy of the commons") or damages to this or that legitimate group interest.
There is always the inherent problem of the Lindens' contiguous Mainland and its many discontents and support tickets, way more than the minimal Linden staff can handle, and their seeking recourse in favoured resident volunteer groups who are not particularly deserving and generally serve themselves and their friends. This ultimately causes the Lindens to disband them or cease rewarding them.
The Linden Greco-Roman style palace in Tenera is a particularly vivid example. (I have my Silva Beach community across from this build in Sylvia). It housed the 8,000-strong (!) group of selected resident volunteers, managed by Lucy Linden, who were used as volunteer mentors and translators into "foreign" languages and other chores. It was essentially abandoned as a group and this Linden left the Lab, but not before one enterprising more-equal-than-others volunteer used the advantage of the land group settings to build a home in the sky for himself and his friends, not noticeable unless you happen to scan all levels of the sky regularly as I do as a nearby landlord. It's a gorgeous build and I'm for leaving it exactly untouched and for NOT reviving any volunteer groups of this nature.
This week, the ambitious owner of Operation Mainland (operation! like a war!), Feorie Friman, rolled out yet another project, involving a "subway in the sky" or metro of TP centers across the grid to "help explore historical Linden builds." It's actually another resident who has quietly and efficiently catalogued and promoted those old builds -- Aethelwine on the forums, who is also involved in the sailing community -- but Feorie is poised to coopt all that labour now into her "Operation" and "drive traffic" to old Linden builds in the hopes that, as the now-deleted thread revealed, she will be allowed either to put her stamp game in them (so far she has been blocked as the Moles favour only the BBB) or even be allowed to "repurpose" them or help in deleting and improving others. I personally don't want to play with empire-builders who work with forced and deceitful cheer combined with blatant suck-ups to Lindens (she may have mercifully removed her off-key singing tribue to the Moles) and other powers-that-be in this small pond to buff a resume that it is hard to know where else may be used. I originally took this in better faith than I do now -- I have withdrawn all my sites from "Operation Mainland" and blocked Feorie inworld. I note that the Lindens leave her provocative and deceitful post up about what Patch Linden allegedly said about "repurposing Linden builds" but removed all my content. I do get how it works. The only way to win the game is not to play at all.
So the "subway" follows her other ambitious projects, some of which are neglected (like the stamp game, which never got Mole love, and is now sprawling and hard to follow), and others which outright failed, like the plan to buy up and "beautify" abandoned land for $1/m, and flip it as a completed "community" for slightly more $$, which didn't work because people can do this themselves for less and with less overstuffing of landscaping to save prims. Having failed to get Mole sites in her stamp game, Feorie ambitiously bought into expensive Bay City, the urban enclave built by the Moles and populated with their best friends, whose land is among the most expensive in SL. It's not clear to me that she has been lovingly received there by Maryanne McCann and the other worthies, but like draws to like. Aggressive persistence can pay off in SL.
In recent weeks, she and other Bellisseria royalty launched an ambitious Linden-loved NatureCon, building on her recent funding (or only management of?) the Corsica South Coast venue Glastonbelli in collaboration with Bellisseria. This may or may or may not fall into disuse -- the history of Corsica Coast South, formerly Campbell Coast, has been tortured with the usual resident high-tier woes and land baron exploitations and is now going through yet another revival (I own some small amounts of land there which I rent out and sponsor some roads there).
Feorie, who was born in 2009 and took part in some little-known building projects for more than 10 years without fame, may tire completely of SL and go back to RL or to another world more suited to her ambitions (this may take awhile to come into being). Or perhaps she will live and thrive and finally obtain that Linden/Mole love she so desperately seeks.
Fortunately for us all, the Mainland is still vast enough and untilled enough that anyone can maintain or start their projects without impingement from these aggressive management types, and that's what I and others do. I maintain my 14 or so sims' worth of land across 55 regions and do not look for Linden love and try to walk around Linden indifference or hostility. I show my appreciation to them by payment of tier which I try to cover from my small rentals business and content sales. This is still possible; I encourage you to do this all on your own without interference as it can be hard, but very rewarding. I maintain about 3 sims worth of public land open in the SL Public Land Preserve which I believe is the oldest "nature preservation" project in SL and certainly one of the largest.
At one level, a project like the "Sky Subway" is "useful," and can't likely aspire to grid-wide or multi-continent presence unless the owner has endless resources to buy sometimes highly overpriced land. While focused on "the community" and "historical Linden sites," it *is* on resident-owned small parcels of 128 or higher to show up in search and fit a small "subway" build. Feorie might or might not use it to advertise other aspects of her business or her commerce circle's business and non-profit projects enhancing reputation. That's how SL works and it's fine -- people need to get tier paid and need to draw people to their projects in a world with crippled search and advertising capacity.
But I think it's important to pan out and take a wider look at the history of aspiring grid-wide projects and how they impact the Mainland, and mainly for the worse. It's not merely about this or that person's project. It's about the nascent Metaverse and how that replicates. Philip Rosedale has been very vocal about what the Metaverse should not be and really alone in the wilderness of Metaversal wannabee Big IT -- and that is he is adamant that it is "not for everybody," should *not* be built on blockchain; should have capacity for collaborative builds and a contiguous nature and so on.
I think he himself could focus more on inworld governance and democracy. His own world is replete of examples, some of his making, of the "tragedy of the commons" which isn't just about one person's sheep eating all the grass on the commons but about the nature of the commons itself and how it is governed. It is not merely about commercial interests but the interests of non-commercial reputational enhancement such as to gain recognition and social control in a closed society.
Here is some history.
Generally, the Lindens' formula seems to have been in the last 4 years to throw up their hands at the ills of the Mainland, some of which came from conflict vectors they themselves created, and to drive customers to Bellisseria, their zoned and managed communities with limited types of housing and landscaping and prims. Then, seeing they needed to still get reluctant Mainlanders to take the plunge to Belli if they had premium accounts (or not), they devised the BBB (Bellisseria Bureaucratic Bureaucracy) "Embassy" system, the stamp game, and NatureCon and "friendship" between their legacy customers on the Mainland and their more-resourced "Game of Homes" players in Bellisseria, and encourage more premium accounts and "exploration of the Mainland" as "things to do" is the perennial problem of all Metaversal engineers.
While these all have their pluses, they have decided minuses in that they funnel Mainland traffic to a select few groups and ignore or avidly block others, and they tend to turn the Mainland into a safari, where you make short, safe trips to culled and vetted locations in the hands of a few, and where land, if it is to be bought, is to be managed closely by select groups with restricted activities.
But some of us do live here. And not all of us want to stand by the roadside trying to sell our beads and glazed pottery and posing with tourists.
So let me cite some of these historical experiences over the years, not necessarily in chronological order and see if better proposals and outcomes could be sought.
o The Lindens created a "dwell" system whereby visits to people's original venues acquired points which then converted into actual monetary value in the awarding of Linden dollars, convertible to real cash. This quickly became gamed so that the most popular clubs, not necessarily the most beautiful, artistic builds, got the "dwell". On group land, the dwell could either be distributed equally to all members or accrue only to officers. Islands did not yet exist, so this was about the Mainland, and when they did come into existence, few afforded them, so it remained a primarily Mainland experience. The Lindens retired this system when they realized they weren't sponsoring art and education but wet t-shirt contests.
o The Lindens created a reputational point system with plus- or minus-ratings of points in categories like "appearance" and "building skills" which then eventually degenerated into popularity contests where people even paid for the points or held events and point parties where they could collect more points. Neg-rating became a form of griefing. The Lindens first nerfed, then removed the system.
o Now here's where it gets more interesting. The Lindens permitted a Features Voting System separate from the JIRA in which anyone could write in plain text a proposal for addition of features to SL or venues. So these ranged from "a pony in the welcome area," the famous meme directed at Lindens to "give the residents everything they want", to sandboxes or roads in continents where they were missing. This was beneficial and interesting but began to get sprawling and develop duplicates. People could still hold voting parties and even pay for votes, as they pay for "Picks," but the system was big enough to be self-correcting and not reward such gaming (the way the original Bitcoin was supposed to work). Eventually one empire-builder enamored with Capture Roleplay sites named Angel Fluffy (!) decided to take over the system. Concerted tyrannical forces always appear in virtual worlds to make the Internet be what they want, under their dominion.
So he scripted his own system to scrape the feature voting pages and volunteered to "get rid of duplicates," creating lists for busy Lindens that they were grateful to receive. On the way, he simply removed proposals he didn't like, or as on the JIRA, felt the Lindens "couldn't do," thereby sparking a lot of dissent. The Lindens nevertheless let him "clean up" this sprawling Feature Voting System which they couldn't devote staff time to do. When some groups of people saw how one resident was allowed to change and destroy one system and saw their favourite proposals missing, and began loudly protesting, the Lindens got tired of the forums drama and one day Torley Linden simply deleted the entire system, not even allowing an archive.
The Lindens created the telehub system, based on Philips admiration of famous urban planner Jane Jacobs. These functioned as planned to enable exploration and shopping and expansion of residences across the grid, but also became highly valued adjacent real estate selling for a fortune on the open auctions, so that only two large mall builders (Anshe Chung and Blue) began to win every high-priced auction because they had the investment of venture capitalists or their own resources. Rentals at these malls were also high priced, yet they democratized the oldbie guild system of stores very far from telehubs (which is why they vehemently protested them), in which older players would give newer creators a corner in their store until they got on their feet sufficiently to buy land themselves and attract visitors.
o Facing protest particularly from oldbies in older locations on the grid about lack of traffic to their stores, usually cloaked as concert about malls as avatar traps and builds that were laggy and hard to get around in, the Lindens built a whole new series of telehubs providing more access at least on new continents, which were more bucolic, with 4096 m2 of grassland or waterfalls instead of concrete around them. They built things like the Juice Bar in Brownlee. As fast as the Lindens could build these, the same two land barons and perhaps a handful of newer ones bought up this land.
o The Lindens sponsored a contest to win a sim without purchase price (then $1500 for islands and more for good Mainland auctioned sims) but with ongoing tier costs (also higher then). Very few residents responded, because of the high recurring fee. The famous "socialism on one sim" experiment of Neufreistadt was launched, as well as an experimental game sim whose owner then got fed up with the limitations of SL's code and performance. The socialism culminated in terrorism by one oldbie who destroyed all her builds made on the sims -- communes in this controlled world often end this way as I can attest to from personal experience -- but the group re-organized and has what is claimed as the "oldest democracy" in SL, although Luskwood is a democracy of sorts, too, and if democracy needs an adjective like "socialist" which is even hidden in this case, you can guess it's not too democratic. One of its other short-lived members more on the right-wing sidse also stirred up havoc on the forums and JIRA before leaving SL.
o The Lindens sponsored a building contest to build their inworld office by Waterhead, won by Adam Zaius' group, not surprisingly. It's one of the builds that other oldbies now itch to remove or refurbish and is no longer used.
o The Lindens promoted the SLRR and various rail enthusiast groups were born, notably the Virtual Rail Consortium in Tuliptree. I had the idea to have a building contest for a mall or park or other public property along the borders of the SLRR to encourage its use. When I publicized the contest on the forums and inworld, it was horribly griefed by people wishing to discourage any "realistic" or "business" use of SL in any way. While the Woodbury griefers and 4chan types were among them, I think there were Linden alts among them. Nevertheless one Linden (Garth Fairchang, who died in RL) gave me a model train to use in promotion. I persisted with the contest, but in the end I had to drop the "railroad" concept and awarded the build to Aliasi Stonebender who created Solar Plaza in Hartwick, and supported a resident-made railroad through 4 sims for a time.
Meanwhile, the Lindens coopted my idea and sponsored their own contest to build railroad stations along their route, for which they would donate the land (in my plan, residents would tier their own land, but Lindens will forego income rather than let go of their favourites, through whom they hope to rule their empire, like Russians through Central Asians). Some of the most interesting historical builds resulted, such as the train station by Fallingwater Cellardoor in Neumogen.
o Another resident-made railway got a lot of Linden support and support from me in the form of donated land and through passage through rentals land. Nevertheless, this resident blighted the view with huge pillars and overpasses, forcing move-outs and abandonment, and then left SL himself, abandoning all his hard-won land. The Lindens grabbed it and dubbed it "Linden Right of Way," but never built anything on it. For a time, a clack of furry RR fans badgered me to give up land to put another railroad through, and urged the Lindens to re-start their railroad. Michael Linden appeared to mark the "Linden Right of Way" in Grote, but then not long after, was let go from Linden Lab (which was a shame, as he was a leader of the Moles and a long-time and experienced Linden). The furry caucus ranted that Lindens "sold me land" (they didn't; they auctioned some of their own protected land and a flipper bought it, and I bought it from him). To date, the "Linden Right of Way" remains fallow.
o The Lindens originally had two zoned sims, Brown and Boardman, where a 512 could sell for US $100 on the auctions, it was astounding. The same people who were in TSO's old Sim Arts, of which I was a member, Ingrid Ingersoll and Barnsworth Anubis and some others decided to "beautify" these sims and built a lot of Craftsmen-type houses to fit the suburban tree-lined streets. They began a campaign to get Jack Linden to tear down the old, dead palm trees (he removed a lot but not all of them) and re-build the marketplace to be less ugly (it now has wooden stalls that are passable) but he left a few odd old Linden things like Ryan Linden's very early prefab home which is more like a stall than a home you can move around in. The strange SL logo hand that came looming up at you from every mailbox on the properties was removed. It never really looked THAT great and its curious persistence in selling for high amounts doesn't seem justified, given that Brown is General and rents poorly. The Lindens ceased to police a rule they had there that skyboxes could not be put up in the sky (it's General) and never policed much the rule that commerce could only go in the MP area.
o The Lindens built another zoned area called Schermerhorn which also had houses to provide it a better look but residents bought the land and returned them, as they always do. This area was wildly popular and then suddenly wasn't, maybe when Linden Homes were built. The same thing happened at the sci-fi themed adult continent of Horizons, which sells for a fortune and has easements, beaches, and roads that help it look better, and even a "something to do" Linden-made game in the middle, but it has little use. Linden zoning efforts basically failed until Bellisseria, where Moles finally got the right mixture of house styles, easements, and better looking landscaping than in the original Linden Library -- and forced residents to keep homes good-looking by not allowing them to return them, although supply a half dozen or so styles in each theme to chose from.
o The Lindens retained the traffic system from the old "dwell" program, although they retired their leaderboard of the "most popular venues" as these were gamed with "camping" and other rewards system. But at a certain point they modified search to be more random and contain other algorithms not based on raw visitor numbers so that search would be "more fair". Then they began slowly to break search in many ways by incorporating Google Service Appliance. As fast as Lindens changed search, residents would develop new ways to game it and still do.
o The Lindens created a "First Land" system whereby only newbies of X age could buy 512 m2 of land to get started in SL at $1/m. They made postage stamp sheets of this land on new sims, which then quickly filled up with untended plywood and ugly builds. They tried to scatter them around more, but oldbies created alts and bought them. Soon land barons could see the advantage in making a lot of new accounts and scanning sims to buy First Land and flip it, sparking anger and protest on the forums. The Lindens tried cracking down on this, in part with their rule (which they say still applies) of "five accounts only" presumably on one credit card.
o The Lindens rolled out a map in which Anshe and other more alert land barons could see a PTP system was in the making, so they bought up telehub land and this time sold it, rather than renting it. Unaware players, thrilled with land going for sale which had previously been out of reach, bit hard. When the Lindens announced PTP and the impending removal of the telehubs, land barons, especially the bilked newbie barons protested loudly and threatened a "bait and switch" lawsuit as the auctions continued right up to the announcement, despite the plan. The Lindens offered a compensation of $7/m for all telehub land, or the prospect of entering the program for resident-run infohubs. The Lindens then rolled out new sandy coastal mainland, forcing Anshe and other land barons to now spend all the Lindens with which they had been compensated on that new desirable waterfront area, or lose business. The Lindens always win. It's their game.
o In the early days, the Lindens allowed 16 m2 parcels by -- imagine this! -- allowing all abandoned land to disintegrate into numerous 16-m parcels. The theory was that people on that sim would come and take only what they needed for a few extra prims. Instead, such land was abought by ad farmers and ads were placed all over, sometimes in the middle of pristine waterfront. Extortionist prices were put on the land forcing people to "buy back the view". One enterprising fellow put "Impeach Bush!" billboards on the extortion-sale land, figuring that liberal Lindens and many residents would not successfully complain about them and get action. Another less "idealistic" ad farmer just put a big happy face on his billboards. New continents began to sell far less on the auctions (back when entire sims were auctioned) because their views were so quickly despoiled. Land owners lobbied for four long years for the Lindens to develop an "ad farm" policy, which they eventually did, although it is unevenly applied today and certain seemingly non-commercial things like obelisks infest the grid even more.
o When the Lindens created the brand-new, pristine "nature" continent (then) of Heterocera, the Moth Continent with builds from the Magellan legend and the famous Moth Temple in Iris, they placed NO telehubs. You could not teleport there by any means and had to fly long distances -- which in those days was difficult across the void sims where sometimes your computer would jam or crash. Players with more expensive rigs would jeer at us newbs who needed "flying lessons". A few enterprising residents such as one on an old "colour" sim with an airplane system and another with a boat on the shore charged to haul residents to the new desirable continent. Some created "log-in lots" such as myself and charged low rents for them so that you could log right in to that continent. But without telehub transportation, sales and commerce languished.
Forums "nature lovers" complained bitterly about teleport lag and commerce blight and land barons and urged the transportation systems not to be installed. The Lindens went all out, putting Linden trees and grass on Heterocera plots that did not count on your prim count. We were all hurtling toward "All Watched Over By Machines of Loving Grace" with computer drives turning into spinning flowers, when finally, a group of land dealers who had bought the land on the auctions informed the Lindens that they would dump the land and/or cease buying new land on the auctions -- those paying Linden's bills for this new continent -- if they didn't stop listening to the forums hippie caucus, made up of people who didn't own land in the area. They relented and put in about 4 telehubs only at first -- it turned out that all you needed for a telehub was an invisible prim disc, just like those made for landings on private islands, and you could put any build around it, it didn't have to be those squat brown urban uglies of the earlier era. So they put them within the Moth Temple or at Hyles Swamp. Eventually they added more as they realized "nature" wasn't selling -- people value "nature" tiered by Lindens or other residents but don't want to pay for it.
o Before there were scripted bot avatars, land barons bought up ad farms and deployed scripted boxes to scrape land-for-sale data and therefore get on top of the deals quickly -- then remain at the top of the land-for-sale list by flipping land they grabbed which had been put to sale for fire-sale prices or abandoned (whereupon they would request it). The Lindens eventually banned land bots, and some of these land flippers went out of business, but scripted boxes evidently used for land scanning (although who knows) still persist in many places.
o In the old auction system, all persons who bid on the land, as well as the winner, was visible, and therefore residents could see which land barons were deliberately bidding up prices to keep land prices in general high, and avoid them, and also see which land barons bought up smaller pieces of isolated land on sims to put extortionate prices on them to force people desperate for prims to buy them. Eventually the Lindens changed to a new auction system, based on e-bay (a founding investor of SL was Pierre Omidyar, the e-bay guy), that showed no names at all after the bid although they do briefly leave up a record of the sales so those patient enough could fly around and observe what's happening. It's still a system only a few land barons control. An effort to create resident-based auctions to try to defeat this rent-seeking failed, in part because of land barons disguised as ordinary end users as alts, and buyer's remorse leading to drama and further abandonment.
o The Lindens permitted two driverless vehicle systems, enabling the scripters to send vehicles of various kinds over the grid at will. One of them enabled some of these cars on Linden land to be purchasable, a violation of the TOS, and they also tended to crash and pile-up on other people's land. That person had most of their accounts banned. The other person was more discreet and the cars crashed less and was rewarded with selection of the system also for Linden-run events like SLB. Still, the Lindens didn't permit these driverless simplistic "pods" to spam up Bellisseria, likely because residents there wouldn't tolerate them. On the Mainland, they spam every 15 minutes and nearly 100% of them are empty. Polls I have done whether larger or smaller show significant percentages of residents oppose or don't even know about the pods, which is denied by their supporters.
o A resident concerned about the failure of vehicles at region crossings proposed a system whereby the BDSM viewer called RLV would be used to pick up residents and forcibly cross them at sim seams. This was rejected even by RLV users and the Lindens didn't adopt it, but continued to encourage grid-wide monitoring and proposals for vehicle crossings.
o The Lindens permitted a Grid Survey which used bots to scrape information on new islands, demise of old islands, and percentage of Linden and resident ownership on the Mainland. This was widely accepted as useful and interesting, but the owner faced problems both of a bot nature and of RL time needed for such a project to be constantly updated.
o Surveying the Mainland wreckage they had wrought, while paying their server and other bills, and noting that the revenue was so far less than from islands or even content sales on the MP, yet sucked up the lion's share of customer service time, the Lindens finally decided to build Linden Homes and give the residents what they wanted -- nice homes with predictable landscaping and the view never getting ruined in the commons by neighbours or barons, with plenty of roads and waterways (which are entirely missing on some newer continents, laid out hurriedly by Lindens for quick sales even as past continents filled with blight). This "Linden-Assisted Living," as it was dubbed, didn't really take off until the Lindens made bigger homes with even prettier landscaping in Bellisseria, then Fantasseria and Sakurasseria.
o Enter the BBB, a resident created RP group aspiring to be the bureaucracy that ran municipal services in Bellisseria which was then blessed to run various public events on Linden land and an exploration system with the stamp game, which included Mole or Linden builds, some new and expressly built for stamps, and some old, to which they were added. Alone among residents, this group now has a home on a 4096 m2 parcel with 936 prims and two rez areas surrounded by water, unlike ordinary mortals with only 1024 and 351 prims, often island. No commerce is permitted as this is banned in Bellisseria -- although very active groups expressly targeting Bellisseria events have enterprisingly figured out that the way to sales through Bellisseria is to create groups and events where freebies are distributed, and then spam people with sales IMs later. The stamps had to be vetted and accepted and a kiosk issued on a discretionary basis, which meant that the appearance of new locations was slower and more controlled. A second resident group appeared (Operation Mainland) with a more democratic system whereby essentially anyone could register and upload a stamp site and provide gifts, with stamps allowed at commercial sites. This quickly acquired many more sites and traffic but wasn't tended as well, had uneven quality especially on commercially-driven sites, and could be hard to navigate if you aren't facile at Google Docs.
o The Lindens endorsed NatureCon, an ambitious event to bring together all nature recreational/explorational groups mainly from the BBB and related circles with LDPW endorsement and participation and a system for build applications and booths which remained closed and at the discretion of the organizers. This event, coupled with the BBB stamp game, places an emphasis on "Bellisseria as premium account ownership for residences, Mainland as exploration and recreation," while steering it away from Mainland *residences* -- which spawns the need for more customer service and unleashes protests about the blight induced by ad farms and grid-wide would-be monopolists. If you only temporarily visit the Mainland on a controlled tier, what's to complain about?
o The Lindens tolerated the Get the Freight Out game (founded in 2016) which has deployed miles and miles of concrete trucking terminals across the grid, causing those nearby not to buy or to move out. There isn't any perceptible link between GTFO and LL -- possibly they aren't compliant enough -- and they do not appear to have been "blessed," but let's just say that unlike the breedables space, where there are plenty of other breedable companies besides KittyCats and Teegle horses, there aren't any other transportation games that have ever gotten started. Yes, this seemingly "free game" in which the players tier the land their huge concrete monsters are built on, does have a HUD and add-ons you have to buy to play. GTFO often appears with big ad billboards and near ad farms, and that precise relationship has been documented in some cases with GTFO management but also remains unclear.
For months on end, due to the Virtual Railroads Consortium leader Qie reselling some 16ms I had in fact given to him back in the day to GTFO operatives, I had a giant ugly ad billboard in the middle of the sim next to my rentals. So I built a brick wall on it. Another VCR operative put a "night watchman" with a chair on another 16m2 roadside and kept returning the (invisible) prim on a build of one of my tenants, mystifying him. I finally got Qie who I had always respected and found helpful to stop the specious prim returns, whatever their "encroachment," but the GTFO took a lot longer to get off the sim. It was most definitely the billboard of a GTFO owner, not leader, whose land was right next to their headquarters. There has been a changing cast of characters owning GTFO over the years, and one of the current owners and operators, Famous Dismantled, a fae, claims she is conccerned about 16m2 blight on the old Teen Grid (evidently she means the Sith obelisks -- agreed).
I also dealt with a witless booster of GTFO on the forums claiming that only "some" of the builds are warehouses when anyone can see with their two eyes all over the grid that MOST of the builds in this FREIGHT game are WAREHOUSES with acres of concrete. The fact that a few farmhouses or parks or whatever are mixed in to claim otherwise doesn't cut it. Again, I'm all for having "things to do" and I don't complain where I haven't bought the view. In Adscita, until I had to deal with Winning Witte's machinations, I turned my back to a GIANT and LAGGY GTFO hulking over the lake there and put out rentals which I ran for a few years more or less happily. But it is a buzz kill. That 2000 regular players in the group get to despoil the view and drive away residential lots for numerous sims across the grid is a key example of "tragedy of the commons". Long ago, the Lindens could have made zoned areas -- beach, urban, mountain, country, off-beat -- as The Sims Online did with naming categories of sims. Then GTFO could go on the urban sim along with all those giant tall buildings that ruined the value of Nautilus in its early days and forced me and tenants out after laying out $50,000 Lindens on the auction for a 1024. Of course they didn't have the staff for policing zoning, and weren't content to leaving it to the Gladys Kravitz's of SL to AR. Then came Bellisseria, where zoning is built in.
I will likely think up more, and so can you, but you can see the patterns. Monopolists aspiring either to crude money-making schemes -- or more typically, more sophisticated reputation-enhancement schemes that lead to social influence and power -- get the Lindens' ear (within the staff, among residents-turned-Lindens, or residents chosen by Lindens for that "successful failure" combination of "competence but compliance."
Fortunately, entire swathes of Mainland (not to mention the bulk of the grid, private islands) remain out of the reach of the Monopolists and the Influencers, especially in the non-English speaking world, and there are still wild and untilled vistas where you can build your dream. For how long?
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